GHOST and SPRING


Han Erim

29 October 2009

In order for us to notice the existence of an object, the information belonging to that object has to be carried to us. What carries that information to us is light, in other words, electromagnetic waves. We can only see an object when its image reaches us.

What makes objects visible is radiation. Every object radiates; in other words, it emits electromagnetic waves. This radiation continues without interruption. We perceive this radiation and, by using the information contained in it, we reconstruct our surroundings in our mind.

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Whether an object is at rest with respect to us or in motion leads to certain changes in how we perceive it. Here we will see, with animations, how this situation occurs. All the animations here are made with the (c+v)(c−v) mathematics of Alice Law, and therefore they are very valuable animations; they show quite clearly how Special Relativity works and what kind of effects we will observe. First, let us watch the animation below.

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If an object is at rest with respect to us, we see it where it is. However, if it is in motion, the position at which we perceive the object (GHOST) and the true position of the object (SPRING) will always differ. Let us watch the animation above.

  1. The image of the planet sets off on its way.
  2. The image reaches the observer.
  3. The observer sees the planet (GHOST). At that moment the position of the planet (SPRING) in space is different.
  4. SPRING can never be seen in any way. What we see are always GHOSTS.

Pay attention to where the observer sees the Ghost. The Ghost image is seen by the observer at the point in which x, y, z coordinates, according to the observer’s own reference frame, the image of the planet originally started its journey.

On Ghost and Spring

3 February 2003

Here I would also like to tell you why I chose the words Ghost and Spring instead of Image and Source. In Turkish, the meanings of the words “Pınar” (Spring) and “Kaynak” (Source) are almost the same and both mean a place where water comes out. However, when we hear the word “Pınar”, we automatically think of a clean and beautiful water source. The word “Kaynak” (Source), on the other hand, is a more general term. For example, we can speak of a waste water source, but there is no such thing as a waste water spring.

A Spring is untouched, crystal clear and pure. At the same time, it is mystical and magical. For this reason, in Alice Law I gave the name SPRING to the electromagnetic wave source. In English I used the word Spring as its counterpart.

The word Ghost came naturally as the most suitable term to describe the observed image that is there to be seen but in reality is not at that location. The results I encountered while working on the subject were so peculiar that the most appropriate description for this situation was “Ghost”. Everyone will understand that when these words are used, one is talking about the (c+v)(c−v) mathematics of Alice Law. This distinction is especially important during the period when the law is becoming known.

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Where will Alice see the Ghost of the Hatter?


We already gave the answer to this question above. Let us give it once again here, more clearly: Alice will see the Ghost of the Hatter at the point on her own field where the Hatter’s image entered Alice’s field. The position of the Ghost is determined by the FIELD.

The fact that Alice changes her position while the Hatter’s image is travelling toward Alice does not change the result. Alice’s field is carried along with Alice. The electromagnetic waves on the field are carried along together with the field. This is one of the most important results that the (c+v)(c−v) mathematics of Alice Law teaches us.

In the planet animation the observer was at rest. Here the observer is in motion. The result does not change in either case.

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The fact that radiation is continuous means that the images belonging to the object are leaving the SPRING one after another. In this way our act of seeing can continue uninterrupted.

Above, by dragging the SPRING (Alice) with the mouse, let us find out where the central observer sees Alice (that is, her GHOST). The only thing that really distinguishes this animation is that, in this particular animation, light travels very slowly.

While we drag Alice, let us pay attention to the packets of images that set off one after another. They seem to be travelling in a curve to reach the observer, don’t they? However, each image travels in a straight line, just as we saw in the planet animation. An electromagnetic wave always reaches the object at the centre of a field along a straight path. But at the same time, it is carried by the Field.

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The path followed by the light emitted from a continuous light source is as shown above. Do not think of this as the trajectory of a single electromagnetic wave. Each electromagnetic wave is travelling in a straight line towards its target object. However, the overall light path formed by photons that set off one after another looks like this. Quite interesting, isn’t it?

Of course, due to the enormous speed of light, it is impossible for the effects of GHOST and SPRING to appear so clearly in our everyday life. However, in space research and satellite communications these effects are very evident.

GHOST and SPRING effects occupy a very important and wide place among Special Relativity effects. Without taking these effects into account, you cannot correctly interpret the data you obtain in physics and astronomy.

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In the last animation here, Alice is looking at the Hatter, and the Hatter is looking at Alice. The images of both are travelling towards each other. By dragging either the Hatter or Alice (it does not matter which one) with the mouse, let us examine where they see each other’s Ghosts. As we will see, what matters is the velocity difference between the reference frames. For the position of the Ghosts to separate from the Spring, it is not important which one is in motion. Whichever one we drag, the same effect will occur for the other in a completely identical way.

If you know Actionscript 3, you can download the source code of this animation.

Source Code (Flash CS3 ActionScript 3.0)